Website powered by
R6 Siege: Icons and HUD
Melusi, an operator from South Africa with a sonic gadget that slows opponents.

Melusi, an operator from South Africa with a sonic gadget that slows opponents.

Osa, an operator from Croatia with a transparent shield gadget.

Osa, an operator from Croatia with a transparent shield gadget.

Iana from the Netherlands has a hologram gadget. Her gadget icon (not pictured here) was done by Fabien Jean Claude.

Iana from the Netherlands has a hologram gadget. Her gadget icon (not pictured here) was done by Fabien Jean Claude.

Zero AKA Sam Fisher from Splinter Cell, uses a surveillance gadget.

Zero AKA Sam Fisher from Splinter Cell, uses a surveillance gadget.

The reticle and HUD for Zero's surveillance gadget. The gadget can deploy a camera that either sticks to a surface or pierces through to the other side, depending on the surface. The reticle indicates whether the cam will stick or pierce.

The reticle and HUD for Zero's surveillance gadget. The gadget can deploy a camera that either sticks to a surface or pierces through to the other side, depending on the surface. The reticle indicates whether the cam will stick or pierce.

Animation test for Warning Messages, a feature that tells players they're trying to do something that isn't possible.

Animation test for Warning Messages, a feature that tells players they're trying to do something that isn't possible.

Some early iteration on the warning messages

Some early iteration on the warning messages

I worked on the design, animation and integration of the Replay Controller.

I worked on the design, animation and integration of the Replay Controller.

Thanks to Magswap for his thorough rundown of the Replay Controller.

R6 Siege: Icons and HUD

Made for Rainbow Six Siege @ Ubisoft Montreal

More artwork