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Kosmos the SPACECAT

The 3D model on Sketchfab

He flops when you pet him!

He flops when you pet him!

Sitting

Sitting

The essential "Floop" and "Waggle" animations when you pet the cat.

The essential "Floop" and "Waggle" animations when you pet the cat.

He has a charged jump. Press to charge and he wiggles, release the button and he jumps. He lands when his collider detects a floor.

He has a charged jump. Press to charge and he wiggles, release the button and he jumps. He lands when his collider detects a floor.

If the VR player scruffs the cat, the cat player is immobilized but is given a context-specific "struggle" button.

If the VR player scruffs the cat, the cat player is immobilized but is given a context-specific "struggle" button.

Secondary tail and ear wiggles courtesy of Unity's "dynamic bone" plugin

Secondary tail and ear wiggles courtesy of Unity's "dynamic bone" plugin

Concept art from the art document, including cat in space helmet because reasons

Concept art from the art document, including cat in space helmet because reasons

They don't get along very well.

They don't get along very well.

This was actually my first ever model in zbrush and I was OVERJOYED to find the inflate tool and use it to make his toe beans.

This was actually my first ever model in zbrush and I was OVERJOYED to find the inflate tool and use it to make his toe beans.

Early animation test, when the cat was but a wee pile of sausages.

Early animation test, when the cat was but a wee pile of sausages.

he does not protec. he does not attac. he flies around space in search of a snac

he does not protec. he does not attac. he flies around space in search of a snac

This is my real life Player Two, Jarvis.

This is my real life Player Two, Jarvis.

Kosmos the SPACECAT

Player 2 in SPACECAT, the VR/PC 1v1, where you can play as a busy cosmonaut performing important space research or as the cat who pesters the living daylights out of her.

I did concept art, sculpting, retopo, unwrap and texture, rigging, animation and implementation on Kosmos. I also co-wrote the character controller with the project's programmer.

More artwork