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SPACECAT VR prototype props

Retro Research Station

Plant Specimen

The game prototype had 9 specimen - a soil, liquid, and gas sample from 3 different planets the player could visit in their ship. This model was a test asset made while we determined the art direction for the project.

The game prototype had 9 specimen - a soil, liquid, and gas sample from 3 different planets the player could visit in their ship. This model was a test asset made while we determined the art direction for the project.

In the game prototype, the player was able to collect specimen from 3 different planets, each with a different character. When matching specimen were placed on these pads, the computer was activated and a report could be typed up.

In the game prototype, the player was able to collect specimen from 3 different planets, each with a different character. When matching specimen were placed on these pads, the computer was activated and a report could be typed up.

In game, this cord was rigged and had some springy physics so that it could bounce around if the player touched it. It could also be unplugged. I wanted as much tactility as possible!

In game, this cord was rigged and had some springy physics so that it could bounce around if the player touched it. It could also be unplugged. I wanted as much tactility as possible!

boi-oi-oi-oing

boi-oi-oi-oing

A demo of the rough interactivity for the specimen research.

SPACECAT VR prototype props

This was made for SPACECAT, a VR 1v1 prototype where a human cosmonaut (VR) shared a spaceship with an antagonistic cat (played using a PS4 controller).

The cosmonaut's goal was to visit different planets and collect specimen to bring home. This computer was a fun interactable to design: when the player placed all the specimen from a planet onto the pads, the computer activated and the player could mash the keyboard and see a report get typed up and printed off. If the cat stepped on the keyboard, pages of nonsense would print off and clutter the workspace.

It was our design goal to foster a silly and antagonistic relationship between the human and cat players by giving each interactable the potential to cause chaos when used in the wrong way.

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