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Shade (Prototype)
The menu screen

The menu screen

A tutorial showing how Shade can't get by if there's a big shadow in the way.

A tutorial showing how Shade can't get by if there's a big shadow in the way.

Player can switch to Elliot and help Shade across.

Player can switch to Elliot and help Shade across.

Shade needs a leg up

Shade needs a leg up

Moving things around to make the platform taller helps Shade get where he needs to go.

Moving things around to make the platform taller helps Shade get where he needs to go.

Elliot in progress (Zbrush)

Elliot in progress (Zbrush)

Environment test with some early assets

Environment test with some early assets

First concepts for Elliot

First concepts for Elliot

Animation test - first time trying out Unity's 2D rigging workflow

Animation test - first time trying out Unity's 2D rigging workflow

Shade (Prototype)

Shade is a prototype built in about 3 months for a final project in a game design program.
In Shade, a little girl meets a shadow creature that needs her help. She has to move objects around the room so that they cast shadows that the creature can jump across to get home safely.

When you switch between 3D mode and 2D mode, the shadows turn into procedurally-generated platforms. More about that here:
https://shadegameteam.wixsite.com/shade/post/making-the-shadows-tangible

I describe how the team developed the concept here, in images:
https://shadegameteam.wixsite.com/shade/post/bringing-elliot-to-life

You can play the prototype here! It's a bit buggy but I'd love to hear what you think of it so far!
https://rafiki.itch.io/shade

More artwork